Ultimately, most Esport programs are judged on two factors: 1) Entertainment value 2) Ability to engage the player base.
Subscriber growth is a main KPI for every broadcast - with graphics, VTs & caster talking points all geared towards promoting qualification and participation in the World Tour. In contrast to F1 broadcasts where 99.9% of the audience will likely never get behind the wheel of a race car, our audience ALL play the game. Giving our hardcore Player base actionable insights they can transfer over to their own gameplay was also a massive editorial focus.