Magic The Gathering

Gaming
Esport
projects
Magic The Gathering
Hey, share this with someone

A REMOTE PRODUCTION PIVOT DONE RIGHT

The simplest (but not easiest) victory for any Broadcast production is always smooth tech. With COVID forcing the MtG World Finals to pivot towards a fully remote production, and with all Players and Broadcast talent at home (with a variety of different connectivity issues), producing a clean show was harder than it would have been in person BUT ultimately also more satisfying.
client
WIZARDS OF THE COAST
location
REMOTE
days of production
3
BURRITOS CONSUMED
23

CLEAR OBJECTIVES. DEFINITIVE RESULTS.

Goal #1 for the World Finals was leveraging the latest in remote production tech to cleanly integrate both player communication AND feeds from multiple platforms into the Championship broadcast. To accomplish this we used a platform already endemic to the Player base: Discord. Goal #1 (which is really always goal #1) was combining all of the various remote feeds (sometimes with dubious connectivity) into a clean broadcast. We accomplished that by not skimping on the production staffing, which promoted the attention to detail and efficient use of time and resources to deliver eight hours per day of clean broadcasts.

26 HOURS

TOTAL ON AIR TIME

7

REMOTE ENGINEERS

Fun facts

The beauty of a reoccurring series is the ability to constantly innovate. On average we introduce at least two new elements each broadcast
For the first time in set-champs history the graphics team was missing nothing, zilch, nada. Zero missing cards may not sound like much to those out of the loop, but for those in the know, this is BIG!
For each Magic the Gathering broadcast we also produce on average 52 unique pieces of shoulder content

Join the team

We're awesome, promise. Hit us up and see for yourself.