4 Streams, 6 Languages, 32 Teams (capped off with a concert from Snoop Dog?!?!?) – COD Champs is a mammoth undertaking. Mission #1 is to keep everything on track and running smoothly.
Once the Technical aspects of something this big are locked down, our focus turns to what we love most – using all the Broadcast weapons in our arsenal to create compelling content.
Creation of the XP Zone Stream. In addition to the Alpha, Bravo and Charlie Streams the XP Zone featured continuous Match Highlights, the Best Plays and in depth analysis of all the matches – becoming the one-stop shop for all things COD Champs.
Worked alongside COD World League Production Partner MLG to enhance and up level Production value on their most prestigious event of the year.
Kept Broadcast Talent Egos in check. Which as anyone who ever worked in Broadcast before realizes is no mean feat, as Talent can be like fragile little flowers.
- The XP Zone Production Team was responsible for curating all the match updates and Best play from 3 days of competitive play.
- COD XP was the first FPS event we’ve produced that featured live zombies
- While Activision owned MLG now produces the COD World League, we’re still tight with our friends there and typically tackle a couple projects per year with ATVI (including their COD Reveals